Details
- Abilities: Intelligence, Wisdom, Charisma
- Skills: Insight, Persuasion
- Tool: Navigator's Tools
- Feat: Skilled
Description
You manage supplies and provisions for a group, ensuring resources are allocated wisely and plans run smoothly. Skilled in reading people and navigating complex situations, you maintain order and morale. Your keen insight and persuasive nature help resolve disputes, while your expertise with navigation tools guides safe passage through uncertain territories.
Equipment
Choose A or B: (A) Navigator's Tools, a Traveler's Clothes, a Bedroll, a Rations (1 day), a Waterskin, 10 GP; or (B) 50 GP
At a glance
- Table role: Travel and route safety
- Family: Maritime
- Primary pillar: Social
- Secondary pillar: Exploration
- Themes: crew management, supply logistics, navigation challenges, conflict resolution, morale maintenance
What this background is good for
Choose Quartermaster if you want a character who turns crew management, supply logistics, navigation challenges, conflict resolution, and morale maintenance into usable table momentum. Its skill package points toward Insight and Persuasion, so the background naturally rewards players who ask questions, notice patterns, and act on practical details. As a Maritime background, it gives the character a clear place in the world instead of just a mechanical bonus. The Skilled feat, Navigator's Tools, and Intelligence, Wisdom, and Charisma abilities help define how this character contributes before initiative is rolled.
Play this if...
- You want to play a Steadfast Organizer rather than a generic adventurer.
- You want scenes built around crew management, supply logistics, navigation challenges, conflict resolution, and morale maintenance.
- You are considering Rogue, Fighter, Bard, and Cleric and want the background to support that identity.
How to play this background
You ensure every ration is accounted for and every route planned to keep your group safe and well-provisioned.
Table cues
- Track who controls critical supplies.
- Note disputes over resource allocation.
- Observe reactions to route changes.
- Mark morale shifts after setbacks.
For Dungeon Masters
Use Quartermaster when the campaign benefits from scenes about crew management, supply logistics, navigation challenges, conflict resolution, and morale maintenance. The Maritime angle gives you a quick way to attach NPCs, locations, favors, and complications to the character. Build scenes where Insight, Persuasion, and Navigator's Tools can reveal information, open a route, or change how an NPC reacts. A simple recurring cue: track who controls critical supplies.